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			Space Invaders: Art and the Computer Game Environment 
			
			18 December 2009 to 21 February 2010 
			
			  
			AS 2009 draws 
			to a close and 2010 begins FACT explores the increasingly blurred 
			boundaries between videogame spaces and real spaces with artists who 
			use games as a subject, alongside playable, commercial games that 
			push the limits of the medium. The event is Gallery 1 & 2, Media 
			Lounge, Public Spaces and online. As Part of a season of gaming at 
			FACT, "Space Invaders: Art and the Computer Game Environment"
			is a group exhibition exploring the increasingly blurred 
			boundaries between videogame spaces and real spaces. From the 
			detailed, complex worlds of Grand Theft Auto to zen gaming and 
			augmented reality, the exhibition brings together world renowned new 
			media artists and innovative games designers who are pushing the 
			limits of the medium. 
			 
			Mark Essen (USA), a rising star of video game art, will develop a 
			brand new commission for FACT. Essen’s brutal, lo-fi video games 
			earned him a place as the youngest of the 50 artists in the New 
			Museum’s “The Generational: Younger Than Jesus,” the 
			international exhibition exclusively showcasing the work of artists 
			33 and under. Essen’s flat, low resolution work breaks open the 
			conventional mechanics and aesthetics of gaming by distilling them 
			down to their most basic elements.  
			 
			A major highlight of the exhibition is a work-in-progress from 
			internationally renowned media art figure Bill Viola (USA). Viola, 
			who was instrumental in the establishment of video as a vital form 
			of contemporary art, will showcase his first foray into the gaming 
			format. An experimental, so-called ‘slow’ videogame, 
			The Night Journey draws on Viola’s ongoing interest in spirituality, 
			as the player moves through a poetic landscape using choices and 
			actions to affect their enlightenment. The game is being developed 
			with video game technologies, but attempts to stretch the boundaries 
			of what game experiences may communicate with its unique visual 
			design, content and mechanics.  
			 
			Riley Harmon’s (USA) sculpture What It Is Without the Hand That 
			Wields (2008) offers a dynamic take on the shoot‘em up game. Hooked 
			up to a modified version of the popular online first person shooter 
			game Counterstrike, the sculpture responds to the player’s online 
			deaths by dispensing a small amount of fake blood from valves down 
			the wall, creating a compelling physical manifestation of virtual 
			kills. 
			 
			Amagatana (2009) by Japanese artist Yuichiro Katsumoto takes 
			augmented reality to new levels by turning the everyday object of an 
			umbrella and turning it into a samurai sword. As the player swings 
			the umbrella a sensor measures the force and creates the sound of a 
			sword hitting an imaginary blade, turning jousting into an endlessly 
			entertaining form of independent game play. Meanwhile, artist-gamers 
			Blast Theory (UK) bring computer gaming outdoors with Rider Spoke, a 
			giant augmented reality game of hide and seek played out on 
			bicycles.  
			 
			Cao Fei, one of China’s most acclaimed young artists, presents film 
			installation COSplayers (2004). COSPlay, short for ‘Costume 
			Play’ captures this growing trend in Asian countries of 
			bringing virtual battles to life. Set in the artist’s hometown of 
			Guangzhou, the video follows a group of teenagers who act out an 
			elaborate drama dressed in martial arts from their favourite 
			computer games and animations.  
			 
			Swedish artist Michael Johansson’s Tetris (2007) sculpture evokes a 
			condition felt by obsessive gamers known as Tetris syndrome, where 
			players begin to see the world around them as falling Tetris blocks. 
			Blurring the limits between ‘real space’ and ‘game space’, 
			Johansson’s piece encourages the viewer to ask questions about the 
			influence video games play on our spatial memory.  
			 
			In Ubermorgen’s Chinese Gold project (2006), a series of photographs 
			chronicling the lives of Chinese ‘Gold Farmers’ who 
			work long hours to produce in house currency, characters and 
			equipment that are then sold to American and European gamers via 
			Ebay. 
			 
			Meanwhile, FACT’s Media Lounge becomes a magical, interactive 
			environment where participants can experience the CuteXdoom world of 
			Australian artist Anita Fontaine. 
			 
			The exhibition also brings together playable commercial games from 
			the high definition ‘zen’ game Flower to Grand Theft 
			Auto. In public spaces, there will be retro games cabinets and a 
			giant Nintendo controller to play thanks to Jonathan Thompson (JT).  | 
			 
			Dickensian Day 2009, Formby Village - The Line Up - what will happen 
			and when... 
			
			  
			ALL the fun of 
			the fair is set to return to Formby, on Saturday, 5 December 2009, 
			between 10am to 4pm. Once again the village is due to resound with 
			merry festivities as the annual Dickensian Day events return. Folks 
			are expected to throng in to enjoy the many attractions both new and 
			familiar: Bands, choirs and mechanical organ, actors and dancers, 
			Santa’s grotto, fairground rides, miniature trains and numerous 
			other entertainments. Along side will be many stalls with a wide 
			range of goodies, many being run by Charities seeking to raise much- 
			needed funds. Seek solutions to your present quandaries and help 
			others at the same time; it can’t be bad! Maybe, support the local 
			shops at the same time. Food and drinks will be available in the 
			fair and in surrounding establishments, so no-one need starve! This 
			year also, on the swimming pool site, there will be a new feature, 
			namely an ice rink for all to explore. Recapture old skills or learn 
			a new one? The Mayor and Mayoress of Sefton will lead the themed 
			Parade through the village at 2pm. Do take this opportunity to enjoy 
			one of the highlights of Christmas on Merseyside. There is much for 
			everyone of any age. 
			
			  
			
			ENTERTAINMENT 
			
			MARQUEE EVENTS 
			 
			10.15-11.00 Rumpole’s Magic Show  
			11.15-11.45 The Lyric Singers  
			12.00-12.30 Crosby Gilbert & Sullivan Society 
			12.45-1.15 Maghull Musical Theatre Company 
			1.30-2.00 Birkdale Orpheus Society 
			2.30-3.00 Ricardo’s Punch & Judy Show  
			3.00-3.30 A Star School of Dance  
			STREET ENTERTAINERS 
			Argameols Clog Dancers  
			Southport Swords  
			JJ The Clown  
			One Man Band  
			Fiery Jack  
			Warriner Stroud’s Barrel Organ  
			Formby Gems Morris Dancers 
			Dickensian Stilt Walkers 
			Snow Cat 
			 
			BRASS BANDS 
			 
			Formby Brass Band  
			Bootle Concertina Band (Marching)  
			Marshside Brass Band  
			Red Rose Brass Band (Marching) 
			 
			ATTRACTIONS  
			 
			Synthetic Ice Rink (Courtesy of Vitrathene) 
			Climbing Wall 
			Fairground 
			Miniature Steam Train 
			Rodeo Reindeer 
			Visage Design Face Painting 
			Father Christmas Grotto 
			Spencer the Caricaturist 
			
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